The card was very symbolic as it was supposed to bring good luck to the DCI Tournament Center
What beats lifegain (know your weaknesses) Lifegains Achilles heel is that a high life total is only worth something if the game is decided by life totals and several strategies simply ignore it: Commander damage 21 points from a single commander kills you regardless of your life total
At a higher mana cost this might have been a bad card, but as a one mana instant it's good enough to warrant its restriction in Type 1
I want to give a nibble to your greedy side in several formats and have samples from Standard, Modern, EDH, and Pauper
Aminatou, the Fateshifter What I like about Aminatou, the Fateshifter is its versatility
Fetch lands Fetch lands ([c]Polluted Delta[/c], [c]Bloodstained Mire[/c], [c]Flooded Strand[/c]): Fetch lands work great in conjunction with dual lands because they can fetch the dual land of your choice directly from your library