So, I did an exercise where I broke multicolor down into its basic, core design principle
Familiar creatures are a broad grouping, so deck design might be a little difficult at first, but since youre in three colors you have plenty to choose from
The game's official debut in Japan in 1996 set the stage for this global phenomenon, which has since evolved into one of the most enduring competitive card games in the world
The tension comes from wanting to spot very specific things, and we dont have enough information at this juncture to know if we should be trying to fend off Ravenous Chupacabra or something like Cleansing Nova/Settle the Wreckage
One strategy that Ive found to be particularly powerful that doesnt always get the respect it deserves is land recursion
This combination of cards will make for relentless, aggressive damage, making it difficult for your opponent to keep up