If two targets are chosen for the reflexive triggered ability and one of the targets is illegal as the ability tries to resolve, the original division of damage still applies but no damage is dealt to the illegal target
The cheap counterspell finds its way into many decks and is effective with only a couple copies, not to mention it's super easy to add to your collection at common
Heres a list of the best commanders in blue for players on a budget
It helps us control the board while grinding out an incremental advantage, and sticks around with some black mana symbols in case we ever happen to draw a copy of our best card
As for his activated abilities, it'll be interesting to see how the card plays out
what is the expected delay between drawing a card and first being able to play it?, how much mana were we able to spend on non-ramp, non-draw spells?, or any other possible metric for playability) Right now every card still has to be manually modeled in order for the tool to be able to simulate it