Merlin - Crab has a great buff with his "Ready or Not" ability that lets the player add 3 Strength to a chosen character when Merlin - Crab is both played and leaves play
With a uniquely rare ability to completely shut down your opponents during your turn, Myrel stops all sorts of combat tricks from happening, giving you the freedom to safely cast your spells and attack into an open board
This is also great against land removal for you or others as your stuff dies you can still tap for it, so if your foe uses Vindicate to destroy your Cabal Coffers when you control Urborg you can just tap this to make that mana
Synergies and Win-Cons Now let's turn to synergies and win-cons
A 4-mana 1/1 looks weak, but this draws a surprising number of cards with relatively little effort, especially when paired with effects like Master Biomancer and Tribute to the World Tree
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