Ill be keeping these ideas in mind as we go through one of the busiest years in Magics history, so this should make the pace a little more manageable
Most tribal decks, such as Zombie decks, will use enchantments to boost their creatures, instants/sorceries to apply one-time effects to those Zombies, or even planeswalkers for value turn after turn
Of course, it is at this point that I cant help but take a good hard look at those Dreadbores, those Alchemies, those edicts, and Olivia And compare them to Sphinxs Revelation
It's not just no holds barred, where you play your most powerful cards like in Bracket 4
Includes a promo card
each player can only play one Stage card at a time Other: Leader they have the color red on the backs of the card and spend the entire time in the Leader area of the play area DON